![]() Very, very rarely an ice cream van will turn up, but that just hands you power-ups that could have been gained from the main game proper. But it’s terrible: we kept getting tempted by flashing notifications, but there was never anything to do, and we grumbled and exited as soon as we could. It should have been a fun distraction, a wee payoff for all the effort. Complete the house and you can move to the next one. There’s a second layer to Virtual Families Cook Off, where you can earn unlocks in your house. Which we’re not sure is what gaming is about. We found ourselves feeling exhausted, done, and needing to give it some room for a couple of days. You have to play them multiple times, which stretches the playtime – and the patience – too thin. Playing each level once won’t get you anywhere enough to do this. If you want to ride the various difficulty spikes in Virtual Families Cook Off, then you will need to pay for upgrades that generate more cash flow, and allow you to manufacture meals at a fast enough rate. That’s down to basic fatigue, as there isn’t that much that changes between levels and kitchens. We’d guess that there is at least thirty hours of play in total, particularly as each level can be returned to for two additional tiers of challenge.īut, oof, does it all get a bit much. On the one hand it’s supremely generous: there are fudging hundreds of levels to play here (that ‘Chapter 1’ in the title began to feel like a threat), as you move through over a dozen different kitchens. Virtual Families Cook Off: Chapter 1 Let’s Go Flippin’ goes a little hard on this structure. But occasionally you move to a completely new setup and start the loop again, earning cash from your meals and then upgrading the tools at your disposal. The game is chopped up into levels, and those levels get increasingly hard. You see, Virtual Families Cook Off is not content to sit still. Those grokking moments lasted for a couple of hours before Virtual Families Cook Off moved to the next group of foods, and the next. We felt like we were pulling off Mortal Kombat fatalities, as the button combos got more and more elaborate. Barely a thought entered our heads as we moved, instinctively, from station to station. We’re going to toot our own trumpet here: we got pretty good at Virtual Families Cook Off: Chapter 1 Let’s Go Flippin’. Virtual Families Cook Off Chapter 1 doesn’t hang around Power-ups let you top up their patience, should you be on a downward spiral. The anxiety is real, as you try to remember which customers had been there longest. Customers can ask for more meals than you can feasibly have on the table at one time, and then other customers queue up behind them. If the food then remains on hotplates for too long, then it can burn, and getting rid of this scorched chaff is fiddly – we would imagine deliberately so – as it needs a combination of buttons that never come quickly. You can only move meals to plates if those plates are empty, so it’s entirely possible to get backed up. On more than one occasion, we got in over our heads. Having a stock of the basics is essential if you want the big scores. The best players will anticipate orders and get things baking, cooking and frying before the customers even arrive. But that’s part of the fun, as you recalibrate at each workstation. It can feel a bit like rubbing your belly and patting your head, as the button prompts for frying an egg are different from the button prompts for frying a churro. Regardless, it all works swimmingly well. It’s a shame, if we’re honest, that there’s more fiddliness involved. That means you have to navigate over to the drinks, the eggs or whatever and then press the corresponding buttons, rather than act like a conductor, performing all actions from your pulpit. ![]() ![]() There are now more things to do than there are buttons on your pad. Virtual Families Cook Off: Chapter 1 Let’s Go Flippin’ likes to turn up the difficulty a touch by adding more stuff to the worktop than you might be used to. There is a slight deviation from the ‘Tycoon’ games we mentioned. If you practice enough, it can be a whirlwind of button presses, and your customers will be served mere moments after they have arrived. In many ways, it’s like a game of Guitar Hero, as you react to the orders on-screen, pushing the various buttons that dollop on ketchup, salad or chocolate. Instead, the kitchen is compact and in front of you like a car’s dashboard, and you are tapping buttons on your pad that correspond to different parts of the kitchen. You’re not rushing about a kitchen like Overcooked!. What the formula does is deliver a catering simulation, but cram it onto a single game screen.
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